Lost in Space

Applying the MDA Framework

By Sebastian Salas

Lost in Space is about searching for hope even in the most dire situation.

Synopsis: The novice astronaut, Elias, has just regained consciousness floating across an asteroid belts. With few tools at hand, he must manage to survive and find his spaceship.

This project was made for the class Game Design and Analysis using the MDA Framework.

Genre: Adventure
Software: Unity
Project Type: Group Project
Development Time: 2 Week
My Role: Lead Programmer

My Responsabilities:

  • Applied the MDA Framework to convey an experience to the player.
  • Designed and Implemented the User Interface (UI) for the interaction and dialogues.
  • Sync all Audio Cues to create an immersirve and narrative experience.
  • Refined and debugged the look and feel of the game to enhance the player’s experience.
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